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Old May 30, 2007, 12:40 AM // 00:40   #1
Forge Runner
 
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Default Credit Notes - no more 100k + ecto

I want to suggest my personal take on an old idea: Credit Notes.

The idea behind Credit Notes is to give players a new way to get around the 100k gold limit when trading as well as a way to break the 1000k storage limit without having multiple accounts.

The concept is simple; a stackable item that can be bought at any merchant or a totally new NPC for a set price that has a 100% sell back value (much like Festival Tickets). This would make high-end trading much easier and eliminate the need for unstable ecto as currency.

Some specific versions of Credit Notes could be:
  • Paper Note - 500g
  • Copper Note - 1,000g
  • Silver Note - 10,000g
  • Gold Note - 50,000g

As stated above, the notes would stack to 250 like any normal item and they would have 100% sell back value at the merchant i.e. the Merchant would give you 1,000g for a copper note; same as the buying price.
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Old May 30, 2007, 12:43 AM // 00:43   #2
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*sigh* allow me to be the one to burst your bubble, this has been suggested numerous times and the same question always comes up that debunks this idea.

why would anet make a max trade limit if they are just gunna give you a way to get around it????

so really what would more likely happen is remove the cap.....
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Old May 30, 2007, 01:01 AM // 01:01   #3
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In that case, why did Anet make a trade limit in the first place?
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Old May 30, 2007, 01:05 AM // 01:05   #4
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exactly my point they put a limit for a reason so they are not about to give you a way to get around it, so you gunna have to stick with the way that players came up with IE ectos.
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Old May 30, 2007, 01:50 AM // 01:50   #5
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That would be less revenue (players having to have multiple accounts to store gold and/or ectos). So I don't see it happening. Also, not sure what it would do to the higher end market, now that people can store a lot more with a certainty (unlike ecto's), they may start paying even more for those vanity items.

I like the idea, though I don't usually don't go much over 500K at any one time since I don't farm.
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Old May 30, 2007, 02:02 AM // 02:02   #6
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Quote:
Originally Posted by tenshi_strife
why would anet make a max trade limit if they are just gunna give you a way to get around it????
Quoted for truth.

Quote:
so really what would more likely happen is remove the cap.....
The usual argument against removing the cap is that because its easy to trade higher gold amounts, the price of items will just shoot upwards. However I feel this argument is nonsense because most items are currently worth less than 100k, and ectos make trading items worth more almost as easy as removing the gold cap would.

However part of the demand for ecto is from people wanting to use them to store (in-game) wealth. Remove the gold cap, this demand vanishes, the ecto price drops as people cash out. Those that don't manage to cash out early start whining about their wealth being slashed overnight, despite them still being richer than most players due to the gold they have in storage.

And because we are dealing with a massive short term oversupply or ecto, even reducing the drop rate to 0 is unlikely to have much effect on the crash. Just the price ecto rises back up to after people stop cashing out, which will still be less than current unless the drop rate is reduced enough.

Though this is without taking people speculating on the final value of ecto and trying to invest into account. I doubt they will be able to influence the final value, but they will alter the path it takes to get there and how long that will take. I'm guessing they will reduce the depth and speed of the plunge, increase how fast the price rises back up and maybe even cause a small peak above the new market value.
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Old May 30, 2007, 04:02 AM // 04:02   #7
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They already have an item with a fixed value, they're called Lockpicks.
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